Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Nintendo makes more per employee than Google

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Mario's workforce is serious pay dirt.
By Ben Silverman

If you work at Nintendo, you know how to make money. For Nintendo, that is.

According to the Financial Times, each employee at the game giant earns the company a whopping $1.6 million in profit. That number trumps the 2007 estimations for both high-powered investment bank group Goldman-Sachs ($1.2 million) and Internet powerhouse Google ($626,000).

The FT attributes Nintendo's profit per employee success to the fact that the company only employs about 3,000 permanent workers, yet routinely outsells the competition with its enormously popular DS and Wii platforms. Outsourcing helps, too -- the Wii is manufactured elsewhere, and many high-profile games are handled by outside developers with Nintendo producers overseeing the projects.

But working with Mario isn't necessarily all its cracked up to be. The FT article further reports that while each Nintendo employee generates well over a million for the company, the average salary is a far more humble $90,000, with the bulk of profits going to shareholders. By contrast, the average Goldman employee walks with over $600,000, nearly half of what they generate. Which game would you rather play?

Chessmasters LIVE

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Chessmaster LIVE

Enjoy playing as a real strategist with the Xbox LIVE version of the most-acclaimed chess franchise. Chessmaster LIVE allows you to challenge friends and players all over the world in thrilling contests and determine who's the real champ. Choose among several 3-D (or 2-D) sets and play against virtual characters or real opponents over Xbox LIVE. Solve puzzles and discover exciting variations of this classic board game. Beginners can learn the basics of chess, and veteran players can improve their mastery of the game with the advanced scenario. The game is yours ... it's your move!





Publisher: Ubisoft
Developer: Ubisoft Sofia
Category: Classics/Puzzles
Release Dates
Xbox Live Arcade - 01/30/2008






  • The challenge of chess: Compete against advanced A.I. characters or challenge other Xbox LIVE members to a match.

  • New message chess system: Start a game without any time limit, and play the game at your leisure over the course of days or even weeks.

  • Chess puzzles and chess variations: Puzzle over a series of classic challenges such as "find the fork" or "mate in one," and experience new ways of playing chess including Dark Chess, Losing Chess, Extinction Chess, and Progressive Chess.

  • Customizable environments: Choose from six 3-D chess sets and three traditional sets, each with their own distinct sound effects, piece and board design.

  • Interact with opponents: Video options allow you to see your challenger during the course of the game.

Ten Scary Games for Your Halloween

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The Thing #10
by Black Label Games

Based on the traumatizing film from John Carpenter (cut me some slack, I was five when I saw it), The Thing does a fine job of emulating the feeling of isolation in the original film and doesn’t fall into the same trappings as many licensed games.

Clive Barker's Undying #9
by Electronic Arts

Psychological terror has been attempted by many games, but few have pulled it off as well as Undying. Dreamed up from the mind of horror maven Clive Barker, Undying is a Cthulu-esque horror game that ranks as one of the unsung heroes of the horror genre.

The Suffering #8
by Midway

If prison weren’t scary enough, try taking on hellish demons like the unfortunate protagonist in The Suffering.

Eternal Darkness: Sanity's Requiem #7
by Nintendo

Drawing upon post-modernist concepts of story-telling and using devices to cause the player to question their own sanity, Eternal Darkness is an engaging and frightening quest. You don’t play Eternal Darkness, it plays you.

Manhunt #6
by RockStar Games

One of the most controversial games of all time is a worthy time investment if you’re looking for a thrilling and terribly violent game this Halloween.

F.E.A.R. #5
by Vivendi Games

A game with a great sense of atmosphere, a great story, and tons of action, F.E.A.R. is a great example of a truly immersive game, and a frightening one at that.

Fatal Frame 2: Crimson Butterfly Director's Cut #4
by Tecmo

A creepy ghost story, Fatal Frame 2 doesn’t give you much to go on storywise at first, but slowly unwraps a frightening yarn with plenty of jump-worthy moments.

BioShock #3
by 2K Games

Not only is it one of the best games of the year, it’s also the most downright frightening experience you’re likely to have in a game this year. The fully-realized dystopian nightmare world of Rapture is filled with tons of frightening elements and brooding atmosphere.

Resident Evil #2
by Capcom Entertainment

This remake managed to make this frightening game even scarier. The sense of atmosphere is ramped up courtesy of great lighting effects and terrifying monsters and zombies.

Silent Hill 2 #1
by Konami

The one and only time I’ve ever had to turn off a game because it scared me so bad. Silent Hill 2 was the most frightening of the series, offering up a heaping serving of suspense and edge-of-your-seat thrills.

LEGENDARY SEGA CHARACTERS PUT A WACKY SPIN ON SEGA SUPERSTARS TENNIS

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SEGA® of America, Inc. and SEGA® Europe Ltd. today announced SEGA Superstars™ Tennis, starring some of the most recognized characters in the SEGA universe playing on some of the most unusual courts and outrageous settings imaginable. SEGA Superstars Tennis will be released in early 2008 on the PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, the Xbox 360® video game and entertainment system, the Wii™ home video game system and Nintendo DS™.

SEGA Superstars Tennis includes over 15 playable SEGA characters – like Sonic The Hedgehog, AiAi from Super Monkey Ball fame, Ulala of Space Channel 5 and Amigo from Samba De Amigo, each of whom have their own unique attributes, and superstar tennis skills. The game’s arcade style matches are played out on courts based on environments from Sega games of the past such as the lush tropics of Sonic’s Green Hill Zone or the street fair fiesta of Amigo’s Carnival Park to name a few. In addition, there are a host of cameos and other surprises for fans of Sega games. Details on the gameplay modes and online play will be revealed in the coming months.

“Sega Superstars Tennis delivers a fun and fresh new take on tennis,” said Rick Naylor, Director of Marketing for SEGA of America. “From its pick-up-and-play arcade action to its exciting roster of fan-favorite characters and settings, Sega Superstars Tennis has something for everyone.”

SEGA Superstars Tennis is being developed by Sumo Digital Ltd., the developer behind the acclaimed Virtua Tennis™ series.

BATTLESTAR GALACTICA™ INTERACTIVE GAME RELEASE DATES SET

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Battlestar Galactica: Razor Flashback Clips Available on SCIFI.com

Sierra Online, a division of Vivendi Games, has set release dates for Battlestar Galactica™, an action-packed, space combat interactive game based on the popular television series produced by Universal Media Studios and airing on SCI FI Channel. Battlestar Galactica™ will be available for Windows PC via top online gaming portals and in retail stores Oct. 23, 2007 and will land on Xbox LIVE Arcade Oct. 24, 2007. The Battlestar Galactica™ interactive game is produced under license from Universal Pictures Digital Platforms Group.

Leading up to the launch of the game, fans of the series can also watch Razor Flashbacks on www.scifi.com/battlestar that will whet their appetites for the upcoming SCI FI Channel special two-hour Battlestar Galactica episode: Razor. Razor, which will serve as a backdrop for the events of season four of Battlestar Galactica, tells the story of Lee Adama's first mission as the commander of the battlestar Pegasus — and the harrowing tale of that ship's desperate fight for survival in the immediate aftermath of the Cylon's genocidal siege of the Twelve Colonies.

Features of the upcoming game include:

  • Single-Player Campaign – Pilot various ships and complete 10 memorable missions from the TV series.
  • Multiplayer Game Mode – Play online in this relentless space-based action shooter in Domination, Deathmatch and Team Deathmatch modes. (8 players on Xbox LIVE Arcade and 16 players on Windows PC)
  • Legendary Spaceships – Fly 4 Human and 4 Cylon ships from the Viper II to the Cylon Raider, each with unique weapon capabilities.
  • Special Weapons – Coordinate attacks with an arsenal of destructive weapons including the missiles, guns and more.
  • Defensive Maneuvers – Avoid annihilation with the barrel roll, flip turn and other aerial moves.

Battlestar Galactica is rated E 10+ and will be available for Windows PC at retail outlets nationwide as well as top online gaming portals for $19.99. An Xbox LIVE Arcade version of the game will be available for 800 Microsoft points on Xbox LIVE Marketplace

'THE WITCHER' GOES GOLD

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Highly Anticipated PC Action Role-Playing Game Set to Ship October 30 in North America

Atari, Inc. one of the world’s most recognized brands and a third-party video game publisher announced today that The Witcher has gone gold and is scheduled to ship to retailers in North America on October 30. Developed by CD Projekt, The Witcher is a Games for Windows title and will be available exclusively for the PC.

The Witcher transcends traditional fantasy role-playing by throwing players into a unique fantasy world rife with modern social issues such as terrorism, political intrigue and racism where the lines between good and evil are blurred. Based on a fictional world created by best-selling Polish author Andrzej Sapkowski, The Witcher casts players as Geralt, a legendary monster slayer and master swordfighter with supernatural abilities and reflexes.

“Not only does The Witcher shine with its stellar action gameplay, its thought provoking storyline riddled with mature social issues is sure to get gamers talking,” said Larry Liberty, Senior Producer, Atari, Inc. “We're confident that The Witcher will prove to be one of the most acclaimed RPG titles this Fall.”

“Creating The Witcher was a huge challenge, but also an adventure. Our task was to create a game with an incredibly involving story and a credible world – a role-playing game that we ourselves would like to play,” said Michał Kiciński, CD Projekt Joint CEO. “We approached this task with no compromises. Thanks to that The Witcher is not just another RPG. It’s a piece of work that in many respects changes and extends the typical canon of such games. It’s quite a brave approach, however I believe that thanks to that attitude The Witcher will bring much freshness into the genre and, of course, will give the players all around the world lots of joy and positive emotions. And we couldn’t have asked for a better publishing partner than Atari. We’re very happy that The Witcher will join Atari’s stable of fantastic role-playing games.”

The Witcher presents a fresh approach to traditional role-playing, blending an expansive, twisting plotline – in which the impact of individual decisions can drastically alter the outcome of the game – and fast-paced combat against a wide variety of foes. With highly detailed graphics, countless motion-capture animations and spectacular visual effects, The Witcher delivers brutal action, deep role-playing options and an intriguing story which will enthrall any player who dares to take on the formidable role of Geralt.

This Is NOT Serious Sam

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This is NOT Serious Sam!

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Halo 3: The Official Strategy Guide (Prima Official Game Guides) (Paperback)

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4.5 Stars: A Good Guide Overall

There isn't so much complexity, nor are there really a handful of secrets in Halo 3 which require you to actually use a guide. That shouldn't suggest a guide is bad, though. It's a great guide, just not one you'll find yourself in dire need of. However, for what you get you'll more than likely be pleased. It's a very well designed guide and is very well organized. There's a lot of content to swallow but at least the guide is organized and easy to use. Just don't be surprised if you spend a bit more time reading it instead of playing the game.
This guide actually begins with a foreward that explains what you'll find in the guide. Noting that it won't spend a lot of time on the basics and that they really did want to design a good guide. They succeed... almost too well because this is certainly an exhaustive guide. Don't let the size fool you, this is far more detailed than any guide I've ever seen.
Halo 3 doesn't exactly reinvent the wheel. In fact, it plays almost exactly like Halo 2 did. For that the basics section of this guide spends a little too much time reiterating what Halo fans already know. At least it doesn't spend too much time here and if you are new to Halo it'll get you acquainted with the game. In the basics it'll go over basic controls and how to control vehicles and such. Again, nothing veterans will need, but it is good for beginners to take a look here.
The Campaign is where this guide gets interesting. Many strategy guides out there simply focus on one difficulty level: Normal. That's not the case with Piggyback Interactive's guide. This walkthrough has been designed for all difficulty levels. The way they organized it is how it succeeds in doing this. Each section begins with a map. These maps are basically from a birds eye view of the level. They point out weapons, enemy packs etc. for you.
However, the layout is what's interesting. On the map they point out what you should do at each spot. It's brief and to the point. These call outs on the maps are for those going through Easy and Normal. On the facing page is where they give you a ton of detail for what to do on Legendary. Things to do on Legendary are also called out on the map but in the A, B, C format established in other guides. So if you see "A" on the map, look on the facing page at what to do. The walkthrough is designed to help with all the difficulty levels but written with the assumption that you'll be playing through Legendary. Needless to say you can easily use the Legendary tips for the lower difficult levels.
For the gamer who fears spoilers, the walkthrough in all its detailed glory is spoiler free. There's a lot of reading, but it makes sure not to tell you about the story. It also will debrief you after each chapter of the campaign.
The extras chapter is a different story. It doesn't spoil anything, but it is meant to be read only after you've completed the campaign. Here it'll tell you more about Legendary Mode and give you tips. It also talks about the skulls. However, Bungie would not let the authors of the guide reveal the location of the skulls. You know which mission it can be found in but not where in the mission. That doesn't stop them from revealing the effects of the skulls.
There's also a bestiary, info on vehicles and most useful of all, talking about the Score System and the list of achievements. For the score system they also provide great tips to reach the score needed to net yourself achievements.
There is then a huge section of the guide dedicated to multiplayer. Most of this is just showing you maps of the area and providing tips, but they talk briefly about co-op here and they also talk about all the different modes and all the weapons you can get as well. The last thing they mention here is about Forging. It's another section that is generally brief, only helping you to get the basic feel of it.
It's an exhaustive guide, but a good one. You might find yourself a little exhausted with information at times, but at least you know its all there.